AoeStats
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Black Forest

510097160Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 64m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1290
+15
🇨🇳 Wu · China
1290
+15
🇦🇷 Portuguese · Argentina
1230
+17
🇨🇳 Cumans · China
1223
+17
🇹🇼 Danes · Taiwan
1283
-17
🇨🇳 Goths · China
1277
-17
🇹🇼 Bohemians · Taiwan
1236
-15
🇨🇳 Khmer · China
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,597 11:53 16:56 31:22 ⛏ Fish Boom FC
53 3,424 11:30 15:16 29:23 ⛏ Fish Boom FC
41 2,673 11:24 16:05 29:30 ⛏ Fish Boom FC
35 2,280 12:05 17:36 46:04 ⛏ Fish Boom FC
25 1,624 14:25 19:17 24:32 ⛏ Fish Boom FC into Fast Imp
25 1,631 8:51 23:35 36:37 ⛏ Fast Castle
24 1,572 14:31 19:38 33:52 ⛏ Fast Castle
21 1,390 14:45 22:13 35:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,910 30,615 34,265 4,445 130,235 136,555
52,435 47,510 22,065 2,135 124,145 137,698
68,785 24,460 20,950 1,600 115,795 131,094
54,830 29,700 23,770 2,395 110,695 118,749
43,135 26,276 19,900 2,250 91,561 105,929
40,235 33,474 9,075 3,900 86,684 98,163
29,560 34,366 20,400 1,855 86,181 102,907
20,140 24,274 19,785 9,200 73,399 82,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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