AoeStats
← RadagastTheBrown

Arena

509797648Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
810
+16
🇺🇸 Celts · United States
787
+16
🇨🇱 Turks · Chile
825
-17
🇵🇦 Saxons · Panama
772
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,260 11:31 16:38 — ⛏ Fast Castle
21 1,113 11:22 15:56 33:34 ⛏ Fast Castle
18 933 10:49 17:12 30:16 ⛏ Fast Castle
16 834 11:03 15:48 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,405 12,330 13,950 2,860 47,545 57,070
18,715 13,315 6,120 1,800 39,950 48,657
18,400 6,620 10,030 2,050 37,100 47,090
14,260 7,440 6,575 1,530 29,805 33,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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