AoeStats
← RadagastTheBrown

Arena

509263479Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 69m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
896
+14
🇺🇸 Mongols · United States
823
+17
🇺🇸 Franks · United States
809
+18
🇺🇸 Celts · United States
785
+19
🇲🇽 Bohemians · Mexico
975
-22
🇨🇱 Muisca · Chile
896
-19
🇲🇽 Britons · Mexico
808
-15
🇫🇷 Khmer · France
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 3,146 10:45 15:51 41:45 ⛏ Fast Castle
41 2,865 11:31 15:54 39:23 ⛏ Fast Castle
40 2,773 17:02 29:38 46:10 ⚔ M@A Rush
24 1,636 10:06 15:50 30:22 ⛏ Fast Castle
23 1,587 11:02 18:39 32:27 ⛏ Fast Castle
20 1,415 14:03 26:35 50:37
16 1,135 10:38 15:36 38:00 ⛏ Fast Castle
14 1,000 11:16 15:58 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,020 26,720 20,215 2,400 86,355 99,505
44,680 18,210 20,620 2,580 86,090 89,039
27,410 27,468 19,090 6,835 80,803 104,948
27,765 25,377 19,175 3,145 75,462 93,898
33,440 22,925 10,915 4,350 71,630 85,439
30,340 21,790 16,285 2,150 70,565 83,121
14,125 15,120 6,685 3,230 39,160 41,816
11,080 8,510 7,110 1,705 28,405 32,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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