AoeStats
← thenewt7

MegaRandom

510494817Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 26m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
999
+15
🇫🇷 Wu · France
940
+18
🇭🇷 Inca · Croatia
993
-17
🇺🇸 Danes · United States
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 883 11:27 21:41 — ⚔ Archer Rush
16 440 15:01 — — ⚔ Champi Rush
14 371 12:07 24:06 — ⚔ Skirms into Archers
13 355 12:11 26:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,600 5,655 1,620 200 14,075 14,415
6,445 4,260 545 100 11,350 12,912
4,755 3,485 700 0 8,940 8,639
2,535 2,547 210 0 5,292 6,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.