AoeStats
← Nicolasbecerra

Nomad

508563511Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 43m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1039
+16
🇨🇱 Malay · Chile
988
+18
🇺🇸 Danes · United States
950
+19
🇲🇽 Italians · Mexico
1130
-22
🇲🇽 Gurjaras · Mexico
992
-16
🇲🇽 Persians · Mexico
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,401 14:18 19:00 39:56 ⛏ Fish Boom FC
21 923 13:45 22:35 37:49 ⛏ Fish Boom FC into Galleys
17 756 14:47 22:18 33:36 ⚔ Fish Boom into Scouts
16 690 15:11 23:21 — ⚔ Fish Boom FC into Scouts
15 657 14:30 20:24 — ⛏ Fish Boom FC
9 388 16:21 25:08 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,120 15,660 5,880 1,050 37,710 38,842
12,030 16,650 5,860 1,700 36,240 39,556
12,400 11,425 5,395 4,300 33,520 40,139
10,340 8,159 3,805 3,930 26,234 26,567
7,210 6,850 2,975 1,490 18,525 19,670
6,545 8,070 2,295 750 17,660 19,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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