AoeStats
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Arabia

510539022Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 5m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1263
+13
🇹🇼 Franks · Taiwan
1260
+13
🇹🇼 Britons · Taiwan
1255
+14
🇹🇼 Ethiopians · Taiwan
1235
+14
🇨🇳 Danes · China
1231
-15
🇨🇳 Koreans · China
1223
-14
🇨🇳 Italians · China
1185
-13
🇹🇼 Poles · Taiwan
1169
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 303 — — —
53 273 — — —
50 256 — — —
44 228 — — —
43 218 — — —
43 222 — — —
40 203 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 150 0 0 1,100 1,117
800 225 0 0 1,025 1,080
700 125 0 0 825 824
650 125 0 0 775 729
600 125 0 0 725 626
500 200 0 0 700 782
350 150 0 0 500 529
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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