AoeStats
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Arena

510531990Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vikings · Italy
1459
+8
🇮🇹 Persians · Italy
1362
+12
🇮🇹 Bohemians · Italy
1331
+13
🇮🇹 Cumans · Italy
1205
+18
1298
-14
🇨🇳 Mongols · China
1283
-13
🇨🇳 Danes · China
1243
-12
🇨🇳 Khmer · China
1242
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,131 10:59 14:29 32:55 ⛏ Fast Castle
46 2,702 9:22 20:59 34:00 ⛏ Fast Castle
34 2,021 10:12 14:32 29:26 ⛏ Fast Castle
33 1,945 10:34 14:10 29:21 ⛏ Fast Castle
29 1,703 11:02 14:57 37:42 ⛏ Fast Castle
29 1,698 10:49 14:13 31:09 ⛏ Fast Castle
26 1,535 10:52 14:55 35:05 ⛏ Fast Castle
26 1,559 10:32 14:16 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,080 17,150 25,595 5,210 106,035 111,914
39,960 45,710 16,175 3,100 104,945 114,579
47,065 24,395 18,185 5,080 94,725 103,977
40,805 14,125 19,580 2,930 77,440 85,423
35,775 13,400 26,005 1,775 76,955 112,495
25,880 27,221 18,125 3,610 74,836 100,194
30,470 19,120 11,555 3,550 64,695 69,985
25,500 17,930 8,470 2,430 54,330 62,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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