AoeStats
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Arena

510258706Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
1376
+13
🇻🇳 Persians · Vietnam
1330
+15
🇲🇽 Malians · Mexico
1262
+17
🇩🇪 Ethiopians · Germany
1254
+18
🇨🇳 Romans · China
1349
-18
🇦🇺 Franks · Australia
1306
-16
🇦🇺 Varangians · Australia
1290
-15
🇹🇷 Maya · Türkiye
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,246 10:37 14:46 49:16 ⛏ Fast Castle
46 2,478 11:16 16:42 44:26 ⛏ Fast Castle
46 2,510 10:49 14:30 42:59 ⛏ Fast Castle
40 2,190 10:29 14:04 28:46 ⛏ Fast Castle
40 2,149 11:19 15:11 36:28 ⛏ Fast Castle
38 2,080 11:12 15:46 30:53 ⛏ Fast Castle
30 1,608 10:11 14:37 34:44 ⛏ Fast Castle
20 1,070 11:20 15:22 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,535 15,930 28,950 6,270 109,685 122,091
42,810 26,075 19,265 6,180 94,330 95,638
39,995 24,365 23,710 5,710 93,780 104,426
14,750 29,523 21,470 1,800 67,543 93,293
26,350 22,954 10,330 1,080 60,714 63,169
27,620 13,077 14,850 4,240 59,787 76,357
18,710 21,570 10,470 850 51,600 55,768
15,435 14,348 7,925 2,165 39,873 46,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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