AoeStats
← AGCaesar

QS Arena

503444256Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
958
+15
🇩🇪 Saracens · Germany
953
+15
🇩🇪 Italians · Germany
942
-15
🇳🇱 Persians · Netherlands
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 714 9:18 13:30 28:08 ⛏ Fast Castle
17 690 9:17 14:37 32:04 ⛏ Fast Castle
14 582 8:19 12:43 28:55 ⛏ Fast Castle
13 532 9:40 14:02 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,530 13,800 7,295 1,600 43,225 46,545
12,590 15,370 11,695 2,250 41,905 53,548
10,870 8,360 4,990 950 25,170 29,962
7,710 4,535 1,850 1,510 15,605 30,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.