AoeStats
← AGCaesar

Arabia

503426570Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 33m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1057
+11
🇨🇴 Portuguese · Colombia
1024
+13
🇩🇪 Slavs · Germany
954
-12
🇮🇹 Celts · Italy
944
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,137 14:05 26:46 — ⚔ M@A into Archers into Skirms
28 935 10:38 24:25 — ⚔ M@A Rush
23 785 12:18 24:29 — ⚔ Archers into Skirms
22 747 10:57 22:16 —

Resources

Player Food Wood Gold Stone Spent Collected
8,575 6,135 4,465 200 19,375 19,752
7,710 6,962 3,350 875 18,897 20,842
7,460 6,456 2,630 865 17,411 19,888
7,135 5,350 1,305 975 14,765 15,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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