AoeStats
← Lakrini

African Clearing

505311517Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 42m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1352
+15
🇧🇪 Vietnamese · Belgium
1349
+15
🇺🇸 Chinese · United States
1339
-15
🇨🇴 Mongols · Colombia
1337
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,899 12:52 30:03 — ⚔ Scouts into Towers
37 1,560 13:48 18:16 — ⚔ FC into Archers
37 1,551 12:55 38:04 — ⚔ Archer Rush
27 1,131 12:44 34:11 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,620 5,035 3,525 225 21,405 21,804
7,285 6,463 3,350 2,015 19,113 19,770
8,060 4,375 1,625 1,750 15,810 17,379
5,685 5,620 1,120 1,540 13,965 14,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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