AoeStats
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Baltic

510627597Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
912
+14
🇨🇱 Franks · Chile
854
+16
🇩🇪 Turks · Germany
853
+16
🇺🇸 Romans · United States
882
-16
🇺🇸 Varangians · United States
852
-15
🇺🇸 Cumans · United States
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,149 10:15 18:36 40:20 ⚔ Fish Boom FC into Scouts
23 1,034 9:33 19:50 40:46
19 839 10:51 21:34 44:53 ⛏ Fast Castle
16 717 10:39 22:44 36:04 ⛏ Fish Boom into Fire Galleys FC
15 657 12:03 22:07 34:59 ⛏ Fish Boom FC
13 583 12:36 20:00 36:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,255 13,930 9,750 3,860 44,795 50,176
15,145 12,504 10,430 2,990 41,069 51,563
15,730 15,395 5,670 2,350 39,145 48,782
17,935 9,494 8,950 2,270 38,649 43,248
12,110 12,070 5,160 1,800 31,140 34,362
11,560 10,785 6,345 1,600 30,290 32,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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