AoeStats
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Arena

510508506Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
1559
+13
🇪🇸 Sicilians · Spain
1534
+14
🇪🇸 Ethiopians · Spain
1506
+15
🇩🇪 Cumans · Germany
1444
+18
🇧🇷 Bohemians · Brazil
1546
-17
🇵🇪 Khmer · Peru
1495
-15
🇦🇷 Danes · Argentina
1477
-15
🇭🇰 Celts · Hong Kong SAR China
1442
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,086 11:42 15:28 29:44 ⛏ Fast Castle
38 1,729 11:16 15:00 34:56 ⛏ Fast Castle
37 1,666 10:54 14:29 27:45 ⛏ Fast Castle
35 1,579 10:47 14:32 28:11 ⛏ Fast Castle
35 1,586 10:50 14:56 28:37 ⛏ Fast Castle
33 1,504 10:55 13:42 27:48 ⛏ Fast Castle
32 1,454 10:01 14:00 29:44 ⛏ Fast Castle
27 1,226 8:41 19:46 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,485 29,355 16,770 2,150 77,760 86,637
39,065 19,630 14,935 3,940 77,570 81,054
31,260 14,810 21,245 200 67,515 78,933
20,075 24,895 14,750 3,260 62,980 71,438
31,055 15,265 11,995 2,350 60,665 67,879
23,810 21,640 10,085 1,720 57,255 76,366
23,060 13,530 10,310 2,460 49,360 55,935
15,345 17,466 4,875 1,260 38,946 42,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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