AoeStats
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Lombardia

509444928Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 34m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1539
+12
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1454
+16
🇳🇱 Franks · Netherlands
1411
+18
🇬🇧 Slavs · United Kingdom
1576
-20
🇵🇱 Mapuche · Poland
1417
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🇬🇧 Saxons · United Kingdom
1367
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,690 9:20 21:30 — ⚔ Scout Rush
38 1,331 9:18 21:41 — ⚔ Scout Rush
37 1,291 8:57 22:15 33:52 ⚔ Scout Rush
31 1,083 10:33 16:40 — ⛏ Fast Castle
30 1,054 10:21 19:46 — ⚔ Skirmisher Rush
24 829 9:13 20:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,130 11,297 2,250 1,360 29,037 34,242
12,730 8,974 1,585 2,530 25,819 29,408
12,090 7,527 4,170 300 24,087 26,126
10,120 8,465 4,930 200 23,715 25,564
10,645 6,867 4,295 200 22,007 24,050
7,365 6,523 2,920 310 17,118 18,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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