AoeStats
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Lombardia

509439675Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 30m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1567
+9
🇫🇮 Vikings · Finland
1440
+14
🇵🇱 Muisca · Poland
1403
+14
🇩🇪 Mongols · Germany
1412
-13
🇩🇪 Hindustanis · Germany
1410
-13
1358
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,492 9:32 18:45 —
48 1,484 8:03 21:22 — ⚔ Scout Rush
40 1,228 10:32 14:39 — ⛏ Fast Castle
28 857 9:34 20:15 — ⛏ Fast Castle
27 833 9:06 19:18 — ⚔ Scout Rush
21 653 10:46 16:34 —

Resources

Player Food Wood Gold Stone Spent Collected
8,940 6,066 1,390 310 16,706 19,353
7,815 5,722 2,475 425 16,437 18,248
8,015 4,533 2,000 950 15,498 17,374
7,290 5,340 1,665 695 14,990 16,321
7,475 5,094 1,900 100 14,569 15,783
5,915 4,679 985 1,680 13,259 14,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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