AoeStats
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Coastal Forest

510387157Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
979
+13
🇳🇱 Hindustanis · Netherlands
978
+13
🇵🇹 Spanish · Portugal
947
+15
🇩🇪 Romans · Germany
935
-14
🇩🇪 Varangians · Germany
933
-14
🇩🇪 Vikings · Germany
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,074 10:56 26:06 — ⚔ Archer Rush
28 1,209 11:34 17:04 32:43 ⛏ Fast Castle
20 860 11:09 16:57 36:20 ⛏ Fast Castle
15 629 10:10 19:13 35:23 ⛏ Fast Castle
13 577 10:11 28:48 —
10 421 10:57 25:34 — ⚔ Towers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,090 11,468 8,910 1,970 38,438 42,367
17,985 7,525 9,770 1,500 36,780 43,111
7,250 13,795 6,235 750 28,030 32,538
10,830 6,400 2,460 1,575 21,265 27,369
9,140 5,052 3,400 475 18,067 21,220
7,325 5,435 2,250 1,340 16,350 15,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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