AoeStats
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Pilgrims

509455193Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 39m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,584 10:52 19:12 — ⚔ Fish Boom into Archers
39 1,545 12:55 19:44 33:31 ⚔ Fish Boom into Towers FC
32 1,285 11:08 15:00 36:17 ⛏ Fish Boom FC
32 1,282 11:07 20:44 36:31 ⛏ Fish Boom into Fire Galleys FC
29 1,145 14:05 19:02 33:31 ⚔ Fish Boom into Towers FC
22 861 9:52 14:59 — ⛏ Fish Boom FC
20 791 11:06 18:39 — ⛏ Fish Boom
15 576 11:32 15:52 37:25 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
14,650 16,391 7,480 3,160 41,681 48,837
12,210 18,185 5,235 5,205 40,835 45,161
9,925 12,579 3,280 2,200 27,984 32,290
11,195 11,330 3,330 800 26,655 35,278
10,780 8,900 5,780 950 26,410 30,924
9,710 8,090 2,215 1,070 21,085 21,664
8,535 7,405 3,210 1,175 20,325 21,030
7,285 6,710 1,910 465 16,370 18,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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