AoeStats
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Arena

509447678Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Romans · Poland
1236
+14
🇵🇱 Italians · Poland
1209
+15
🇬🇧 Saxons · United Kingdom
1186
+16
🇺🇸 Turks · United States
1227
-17
🇺🇸 Franks · United States
1163
-14
🇨🇦 Sicilians · Canada
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,113 11:22 15:22 22:14 ◆ FC into Fast Imp
46 2,006 11:10 15:19 34:34 ⛏ Fast Castle
34 1,461 10:44 14:57 — ⛏ Fast Castle
28 1,220 10:58 14:55 28:36 ⛏ Fast Castle
24 1,057 11:47 17:53 — ⛏ Fast Castle
19 807 10:46 14:24 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,250 26,415 11,180 950 62,795 67,706
22,000 19,835 10,090 1,610 53,535 55,836
23,935 7,145 15,470 200 46,750 55,636
16,170 18,105 2,095 1,235 37,605 40,379
13,085 9,813 8,450 200 31,548 31,882
11,050 9,670 3,725 1,945 26,390 28,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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