AoeStats
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Coastal Forest

510374001Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1074
+14
🇫🇷 Bulgarians · France
1032
+15
🇦🇷 Italians · Argentina
1031
-15
🇦🇷 Teutons · Argentina
1012
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 1,175 12:26 18:50 — ⛏ Fast Castle
28 1,103 10:47 16:58 31:30 ⛏ Fish Boom FC
23 894 12:26 23:03 — ⚔ Fish Boom into Scouts into Skirms
21 831 12:10 24:53 35:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,310 12,786 5,440 1,500 39,036 41,072
9,600 8,960 7,305 875 26,740 29,733
11,385 9,322 3,790 800 25,297 31,023
10,760 6,495 4,775 750 22,780 29,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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