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Arena

510769734Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 56m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Burgundians · Ireland
869
+15
🇬🇧 Tupi · United Kingdom
868
+15
🇬🇧 Ethiopians · United Kingdom
867
+15
🇦🇺 Goths · Australia
865
-16
🇺🇸 Inca · United States
852
-15
🇺🇸 Danes · United States
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,037 11:23 16:28 30:49 ⛏ Fast Castle
25 1,401 11:00 17:52 32:27 ⛏ Fast Castle
21 1,177 12:02 16:49 31:31 ⛏ Fast Castle
16 916 15:04 20:47 32:09 ⛏ Fast Castle
13 763 11:10 15:45 40:13 ⛏ Fast Castle
12 692 11:57 17:53 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,850 12,335 22,635 2,950 70,770 88,947
24,815 24,965 12,645 5,700 68,125 69,963
32,365 23,198 9,390 850 65,803 73,134
17,200 24,925 16,320 1,615 60,060 68,849
24,695 21,305 8,825 2,500 57,325 59,519
16,415 14,030 4,375 1,750 36,570 37,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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