AoeStats
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Arena

510760589Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 37m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Magyars · Ireland
855
+14
🇬🇧 Tupi · United Kingdom
854
+14
🇬🇧 Ethiopians · United Kingdom
853
+14
🇨🇳 Cumans · China
958
-19
🇨🇳 Varangians · China
830
-14
🇨🇳 Chinese · China
662
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,324 11:24 14:58 29:02 ⛏ Fast Castle
32 1,221 11:16 14:57 29:19 ⛏ Fast Castle
22 847 10:25 18:02 — ⛏ Fast Castle
19 737 10:26 25:23 29:23 ◆ FC into Fast Imp
19 710 11:02 16:39 — ⛏ Fast Castle
15 585 11:15 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,115 14,540 11,605 1,700 51,960 57,085
20,835 15,435 9,695 1,900 47,865 55,801
21,640 11,080 4,695 850 38,265 43,116
13,680 8,930 4,430 4,250 31,290 39,340
10,915 10,930 4,105 2,375 28,325 30,437
11,360 10,265 1,180 1,040 23,845 31,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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