AoeStats
← El Don Natas

Arabia

509248452Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 57m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1110
+14
🇺🇸 Varangians · United States
1102
+14
🇨🇱 Poles · Chile
1073
-14
🇨🇱 Portuguese · Chile
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,088 12:02 18:04 — ⛏ Fast Castle
44 2,579 9:28 20:16 44:59 ⚔ Scout Rush
28 1,608 11:16 16:09 36:58 ⛏ Fast Castle
22 1,275 10:14 23:07 47:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,685 24,075 14,495 3,255 58,510 61,473
24,265 10,495 18,485 2,150 55,395 65,301
20,000 8,671 11,035 4,300 44,006 57,156
13,795 7,051 6,415 2,900 30,161 34,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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