AoeStats
← El Don Natas

Arabia

509237338Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 80m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1074
+17
🇹🇼 Danes · Taiwan
1067
+17
🇨🇱 Berbers · Chile
1090
-17
🇨🇱 Britons · Chile
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 3,282 9:06 20:53 43:41 ⚔ Scout Rush
27 2,215 10:22 26:43 44:02 ⛏ Fish Boom FC
24 1,957 9:41 21:24 40:45 ⚔ Scouts into Skirms
22 1,769 9:37 25:51 43:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,995 35,225 31,090 4,515 124,825 143,232
67,760 28,650 23,750 3,575 123,735 130,434
50,985 37,206 19,640 5,225 113,056 126,185
32,880 45,640 20,220 3,200 101,940 102,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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