AoeStats
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Oasis

509985675Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 40m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
679
+13
🇺🇸 Cumans · United States
679
+13
🇦🇷 Turks · Argentina
610
-13
🇦🇷 Varangians · Argentina
604
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,526 11:55 24:07 — ⚔ Scout Rush
17 711 14:04 31:54 — ⚔ Towers FC
12 476 16:10 — —
8 323 12:20 22:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,595 12,510 3,675 2,100 27,880 29,909
11,045 9,150 2,620 365 23,180 31,023
6,935 12,515 1,290 0 20,740 24,960
6,875 4,855 2,385 245 14,360 19,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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