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Lombardia

508763683Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 13m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1264
+14
🇦🇷 Saracens · Argentina
1167
+18
🇦🇹 Varangians · Austria
1160
+18
🇦🇷 Byzantines · Argentina
1159
+40
🇺🇸 Celts · United States
1264
-19
🇲🇽 Malians · Mexico
1246
-18
🇨🇦 Wei · Canada
1208
-17
🇸🇦 Britons · Saudi Arabia
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 758 12:22 — —
42 582 — — —
36 496 11:05 — — ⛏ Fast Castle
29 411 12:33 — — ⛏ Fast Castle
23 317 — — —
10 144 — — —
4 57 — — —
3 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,100 1,310 250 0 5,660 5,958
2,750 1,100 250 0 4,100 4,523
2,250 1,058 50 175 3,533 4,341
2,100 468 50 0 2,618 2,228
1,000 310 50 0 1,360 1,545
950 300 0 0 1,250 2,010
150 0 0 0 150 506
0 0 0 0 0 798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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