AoeStats
← Josmi-Ga'lock

Black Forest

511022810Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 24m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Lithuanians · Portugal
899
+15
🇫🇷 Chinese · France
887
+16
🇺🇸 Franks · United States
885
+16
🇺🇸 Byzantines · United States
856
+17
🇧🇷 Italians · Brazil
934
-18
🇻🇪 Varangians · Venezuela
887
-16
🇦🇷 Persians · Argentina
873
-16
🇦🇷 Mongols · Argentina
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 834 10:26 21:22 — ⛏ Fish Boom FC
31 772 19:25 — —
27 681 10:24 17:37 — ⛏ Fast Castle
22 537 14:48 — —
18 453 17:08 23:18 — ⛏ Fast Castle
18 436 14:45 — —
17 431 12:12 19:34 — ⛏ Fast Castle
12 294 13:22 22:10 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,260 5,390 200 300 11,150 11,480
3,775 3,230 600 1,050 8,655 9,790
3,995 3,226 710 370 8,301 8,703
2,925 4,085 1,090 20 8,120 9,254
3,825 2,875 625 100 7,425 7,430
2,620 2,425 0 75 5,120 6,090
2,775 1,863 0 255 4,893 7,091
2,400 1,242 50 25 3,717 5,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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