AoeStats
← Josmi-Ga'lock

Black Forest

510007687Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1036
+13
🇺🇸 Vikings · United States
1007
+14
🇺🇸 Inca · United States
967
+15
🇧🇷 Mongols · Brazil
991
-15
🇻🇪 Slavs · Venezuela
967
-14
🇦🇷 Saxons · Argentina
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,374 12:33 21:54 36:46 ⛏ Fish Boom FC
20 980 11:07 24:22 37:13 ⛏ Fish Boom FC
19 942 13:10 20:45 33:07 ⚔ FC into Archers
16 809 12:00 19:27 30:41 ⛏ Fast Castle
16 783 14:33 23:14 36:15 ⛏ Fast Castle
13 651 12:15 23:35 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,375 19,845 19,250 4,395 64,865 71,246
13,650 19,833 12,230 2,455 48,168 61,209
16,285 16,455 12,920 1,480 47,140 49,967
24,770 8,184 11,645 2,515 47,114 55,965
15,110 15,300 7,220 3,825 41,455 46,374
10,510 9,809 2,890 1,605 24,814 31,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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