AoeStats
← Josmi-Ga'lock

Oasis

509761835Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 67m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Dravidians · Venezuela
984
+15
🇦🇷 Saxons · Argentina
943
+17
🇵🇹 Mapuche · Portugal
985
-17
🇵🇹 Japanese · Portugal
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,326 11:53 21:21 32:58 ⛏ Fast Castle
29 1,956 8:49 19:42 34:18 ⛏ Fast Castle
27 1,824 9:45 21:52 37:56 ⚔ Archer Rush
18 1,221 11:17 18:54 33:11

Resources

Player Food Wood Gold Stone Spent Collected
39,855 31,045 26,200 1,905 99,005 112,817
37,300 32,540 17,790 2,960 90,590 92,412
30,150 31,332 19,845 4,335 85,662 88,697
23,485 25,457 10,615 3,155 62,712 62,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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