AoeStats
← Josmi-Ga'lock

Nomad

509692555Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 80m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
991
+15
🇻🇪 Burgundians · Venezuela
969
+15
🇦🇷 Saxons · Argentina
925
+18
🇦🇹 Chinese · Austria
985
-17
🇦🇹 Teutons · Austria
950
-16
🇦🇹 Sicilians · Austria
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,683 16:14 23:34 49:09 ⚔ Fish Boom into Towers FC
24 1,957 16:26 29:10 50:28 ⚔ Fish Boom into Archers
24 1,897 16:47 28:24 44:57 ⚔ Fish Boom into Towers FC
23 1,827 16:11 24:29 43:59 ⛏ Fish Boom FC
19 1,540 18:41 23:37 48:48 ⛏ Fish Boom FC
16 1,256 14:55 39:54 49:07 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
32,715 39,765 22,680 10,835 105,995 109,503
34,960 24,560 28,310 8,500 96,330 99,369
17,145 37,560 25,210 6,650 86,565 110,571
31,530 29,305 17,495 6,955 85,285 88,792
29,960 33,770 4,975 6,750 75,455 79,470
19,665 27,931 15,000 4,045 66,641 84,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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