AoeStats
← Josmi-Ga'lock

Black Forest

509677773Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 71m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1041
+12
🇹🇷 Slavs · Türkiye
1039
+12
🇺🇸 Berbers · United States
1016
+13
🇧🇷 Italians · Brazil
988
-13
🇻🇪 Burgundians · Venezuela
965
-13
🇦🇷 Saxons · Argentina
919
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,256 11:38 21:31 35:11 ⛏ Fast Castle
28 1,996 12:02 19:05 35:00 ⛏ Fast Castle
28 1,998 14:57 22:02 34:18 ⛏ Fast Castle
26 1,887 12:59 21:16 33:24 ⛏ Fast Castle
23 1,607 16:16 24:12 36:42 ⛏ Fast Castle
23 1,664 14:49 23:48 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,610 37,716 28,250 4,470 116,046 129,277
55,980 27,129 29,265 3,455 115,829 149,404
45,520 39,826 24,145 5,365 114,856 151,114
37,840 34,891 22,840 5,870 101,441 107,966
35,660 26,407 29,160 4,240 95,467 103,074
29,365 28,789 21,145 3,470 82,769 91,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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