AoeStats
← Josmi-Ga'lock

Black Forest

509517181Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 76m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
973
+15
🇻🇪 Varangians · Venezuela
949
+16
🇦🇷 Persians · Argentina
901
+18
🇨🇴 Goths · Colombia
961
-17
🇺🇸 Italians · United States
938
-16
🇺🇸 Persians · United States
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,984 12:33 23:10 30:29 ⛏ Fish Boom FC
25 1,864 9:36 22:55 34:46 ⛏ Fast Castle
24 1,851 15:13 25:21 36:43 ⛏ Fast Castle
18 1,356 15:21 23:09 39:37 ⛏ Fish Boom FC
17 1,294 12:46 20:14 30:34 ⛏ Fast Castle
13 980 13:34 21:53 29:33 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
68,555 53,978 25,945 900 149,378 165,861
75,605 19,985 39,025 4,050 138,665 148,157
65,215 25,190 40,495 5,500 136,400 143,447
57,960 42,264 30,000 3,190 133,414 143,391
37,005 55,752 29,695 3,970 126,422 139,913
22,455 41,281 24,440 3,395 91,571 110,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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