AoeStats
← Josmi-Ga'lock

Pilgrims

509501821Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 58m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Huns · Poland
987
+14
🇨🇴 Spanish · Colombia
978
+14
🇺🇸 Georgians · United States
966
+15
🇧🇷 Portuguese · Brazil
979
-15
🇻🇪 Varangians · Venezuela
954
-15
🇦🇷 Vikings · Argentina
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,735 13:07 17:37 34:41 ⛏ Fish Boom FC
28 1,630 12:24 18:58 41:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,608 9:40 22:35 — ⛏ Fish Boom FC
26 1,514 6:46 20:36 36:09 ⛏ Fish Boom FC
19 1,082 10:54 19:19 32:26 ⛏ Fish Boom into Fire Galleys FC
19 1,112 12:10 20:54 33:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,795 16,065 18,340 9,330 75,530 82,775
13,855 22,445 16,160 4,500 56,960 62,046
19,155 17,265 15,830 1,050 53,300 72,690
20,575 17,255 9,580 5,595 53,005 55,581
12,370 13,470 1,970 2,875 30,685 34,892
7,865 11,380 4,885 2,785 26,915 29,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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