AoeStats
← Josmi-Ga'lock

Lombardia

508978812Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
981
+15
🇹🇷 Italians · Türkiye
950
+16
🇭🇰 Bengalis · Hong Kong SAR China
936
+16
🇲🇽 Slavs · Mexico
923
+17
🇻🇪 Cumans · Venezuela
963
-17
🇧🇷 Portuguese · Brazil
957
-16
🇦🇷 Saxons · Argentina
951
-16
🇧🇷 Britons · Brazil
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,291 12:08 23:23 34:31 ⛏ Fast Castle
26 1,196 11:01 18:31 33:39 ⛏ Fast Castle
22 1,033 11:50 16:58 33:58 ⛏ Fast Castle
19 897 12:46 22:05 35:43 ⛏ Fast Castle
19 891 12:16 19:55 39:21 ⛏ Fast Castle
18 815 12:23 17:36 30:32 ⛏ Fast Castle
17 792 11:54 21:59 37:28 ⛏ Fast Castle
11 522 11:41 19:32 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 19,905 11,365 4,535 59,535 67,444
18,670 15,469 7,275 3,015 44,429 45,878
14,530 14,933 10,605 2,545 42,613 49,156
22,630 6,025 7,785 2,700 39,140 43,960
12,600 15,323 8,505 850 37,278 52,107
9,360 9,100 3,705 2,195 24,360 27,839
9,500 7,900 3,405 3,450 24,255 28,283
9,470 8,865 2,160 3,585 24,080 28,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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