AoeStats
← [Legacy]Julio.01

Arabia

510173344Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 26m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1400
+12
🇨🇴 Britons · Colombia
1343
+14
🇨🇱 Gurjaras · Chile
1277
+18
🇸🇰 Danes · Slovakia
1332
-16
🇲🇽 Inca · Mexico
1320
-15
🇨🇭 Koreans · Switzerland
1277
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,073 9:18 24:28 — ⚔ Archer Rush
28 736 9:34 22:19 — ⚔ Scout Rush
27 707 9:43 23:15 — ⚔ Archer Rush
26 692 10:42 — — ⚔ Archer Rush
24 637 10:12 17:56 —
23 599 9:55 — — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,280 4,125 3,245 0 13,650 15,564
6,100 5,515 1,775 200 13,590 13,852
5,170 4,543 2,565 0 12,278 13,673
4,130 5,229 1,000 750 11,109 13,232
2,970 2,978 1,180 0 7,128 8,712
3,130 2,972 100 0 6,202 6,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.