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Oasis

509548897Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 28m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1589
+9
🇨🇳 Armenians · China
1589
+9
🇨🇳 Malians · China
1459
+14
🇨🇳 Danes · China
1372
+17
🇨🇳 Britons · China
1455
-14
🇹🇼 Persians · Taiwan
1422
-12
🇺🇸 Armenians · United States
1406
-12
🇧🇷 Franks · Brazil
1392
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,562 8:55 20:39 — ⚔ Scout Rush
52 1,492 9:46 13:35 — ⛏ Fast Castle
52 1,479 8:51 20:26 — ⚔ M@A FC
48 1,374 9:23 24:11 — ⚔ Scout Rush
39 1,128 9:19 25:06 — ⚔ M@A Rush
38 1,102 10:49 17:24 — ⛏ Fast Castle
35 1,005 11:35 16:07 — ⛏ Fast Castle
33 934 9:41 22:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,725 8,660 1,450 950 20,785 24,022
10,375 5,365 2,575 200 18,515 18,782
7,080 4,775 2,935 1,090 15,880 16,187
7,940 7,080 250 530 15,800 15,772
6,945 4,884 2,475 225 14,529 14,895
7,950 3,353 1,875 900 14,078 14,106
5,910 4,583 1,525 200 12,218 12,385
5,870 3,481 725 1,080 11,156 12,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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