AoeStats
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Arena

509509781Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 41m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1135
+13
🇨🇦 Britons · Canada
1135
+13
🇨🇦 Franks · Canada
1052
+17
🇺🇸 Magyars · United States
1119
-16
🇦🇺 Burmese · Australia
1054
-14
🇨🇦 Turks · Canada
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,692 11:53 17:40 33:13 ⛏ Fast Castle
31 1,281 10:23 14:31 — ⛏ Fast Castle
21 879 10:22 24:10 37:52 ⚔ Archer Rush
20 820 11:31 15:44 — ⛏ Fast Castle
20 848 13:41 17:55 31:56 ⛏ Fast Castle
11 444 13:28 22:40 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,645 10,130 8,315 3,450 37,540 39,689
17,055 7,210 3,630 2,150 30,045 31,788
9,300 7,660 5,925 1,600 24,485 25,913
8,090 5,630 2,115 2,025 17,860 21,524
7,010 6,500 1,565 1,635 16,710 19,558
5,075 3,365 1,135 750 10,325 13,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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