AoeStats
← Cristian El Sólido

Black Forest

508746934Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
855
+15
🇷🇺 Chinese · Russia
853
+15
🇬🇧 Turks · United Kingdom
840
+16
🇷🇺 Japanese · Russia
826
+17
🇦🇷 Danes · Argentina
873
-17
🇪🇸 Franks · Spain
867
-16
🇺🇸 Ethiopians · United States
834
-16
🇬🇧 Romans · United Kingdom
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 219 — — —
37 217 — — —
29 170 — — —
26 157 — — —
18 106 — — —
15 87 — — —
14 83 — — —
13 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 182 50 0 1,332 1,302
650 142 50 0 842 686
600 91 0 0 691 902
500 125 50 0 675 729
500 104 0 0 604 540
250 279 50 0 579 258
400 150 0 0 550 492
350 150 0 0 500 524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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