AoeStats
← Cristian El Sólido

Oasis

508738818Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 71m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1030
+10
980
+12
🇩🇪 Goths · Germany
934
+14
🇧🇷 Persians · Brazil
973
-15
🇪🇸 Franks · Spain
878
-11
🇵🇪 Sicilians · Peru
848
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 3,626 11:28 19:48 36:15 ⚔ Archer Rush
41 2,936 10:22 14:28 31:31 ⛏ Fast Castle
34 2,426 10:28 24:41 39:36 ⚔ Scout Rush
22 1,599 11:28 24:14 63:11 ⚔ Scout Rush
20 1,459 12:28 24:21 36:23
12 854 11:05 19:51 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,090 27,680 29,330 2,120 90,220 103,093
46,125 21,120 14,280 1,500 83,025 109,386
37,010 16,328 26,095 2,765 82,198 85,052
34,430 16,502 23,300 3,070 77,302 93,967
18,780 22,041 20,045 2,050 62,916 81,064
20,680 23,716 7,420 3,955 55,771 61,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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