AoeStats
← Cristian El Sólido

Fortress

508507629Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 52m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
885
+13
🇪🇸 Magyars · Spain
844
+15
🇩🇪 Ethiopians · Germany
803
+17
🇪🇸 Danes · Spain
844
-16
🇪🇸 Burgundians · Spain
832
-15
🇪🇸 Byzantines · Spain
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,252 8:57 15:18 25:10 ⛏ Fast Castle
20 1,046 10:53 16:45 31:05 ⛏ Fast Castle
20 1,079 7:37 15:20 30:47 ⛏ Fast Castle
19 1,030 8:46 16:23 32:17 ⛏ Fast Castle
19 1,010 6:59 14:25 24:33 ⛏ Fast Castle
16 839 8:17 12:55 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,515 24,555 17,035 2,600 77,705 94,382
29,575 18,910 22,775 5,515 76,775 90,780
27,255 15,100 12,850 3,300 58,505 67,531
30,835 9,550 12,720 2,085 55,190 65,626
21,900 16,800 9,745 2,905 51,350 92,800
16,335 14,593 6,865 3,005 40,798 59,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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