AoeStats
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Arena

510320249Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1595
+11
🇦🇷 Saxons · Argentina
1486
+16
🇭🇰 Celts · Hong Kong SAR China
1443
+17
🇭🇰 Italians · Hong Kong SAR China
1298
+23
🇦🇷 Chinese · Argentina
1500
-18
🇨🇳 Cumans · China
1485
-17
🇹🇷 Turks · Türkiye
1477
-17
🇩🇪 Khmer · Germany
1432
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,209 10:25 14:03 36:57 ⛏ Fast Castle
55 2,142 8:27 20:26 30:58 ⛏ Fast Castle
41 1,590 10:13 14:40 30:17 ⛏ Fast Castle
40 1,557 11:20 15:11 23:43 ⛏ Fast Castle
38 1,477 8:55 20:39 28:33 ⛏ Fast Castle
33 1,272 11:50 15:55 20:37 ◆ FC into Fast Imp
32 1,268 10:29 14:42 31:25 ⛏ Fast Castle
28 1,103 11:40 14:40 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,500 17,080 9,095 2,455 45,130 48,407
21,190 10,450 11,880 1,600 45,120 51,458
19,430 18,835 5,060 950 44,275 52,614
14,125 15,364 6,880 2,150 38,519 43,664
13,645 14,865 5,055 2,900 36,465 39,975
11,375 11,330 9,000 2,050 33,755 37,039
10,385 8,425 8,700 880 28,390 30,176
8,220 8,045 4,385 850 21,500 23,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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