AoeStats
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Fortress

509025054Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 63m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1030
+14
🇲🇽 Magyars · Mexico
1008
+14
🇲🇽 Byzantines · Mexico
981
+16
🇲🇽 Lithuanians · Mexico
932
+17
🇨🇱 Maya · Chile
1019
-17
🇺🇸 Varangians · United States
968
-15
🇲🇽 Bengalis · Mexico
960
-15
🇺🇸 Ethiopians · United States
942
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,275 7:42 12:25 31:21 ⛏ Fast Castle
29 1,860 7:56 17:37 32:20 ⛏ Fast Castle
29 1,828 8:08 17:17 36:32 ⚔ Archer Rush
28 1,804 7:22 11:47 34:42 ⛏ Fast Castle
16 1,010 7:50 16:35 37:15 ⛏ Fast Castle
14 879 10:24 15:09 41:53 ⚔ FC into Archers
13 806 6:48 15:21 40:55 ⛏ Fast Castle
8 522 7:04 19:04 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,400 20,415 24,375 6,660 84,850 103,620
32,205 15,095 26,970 975 75,245 86,731
34,410 29,795 5,560 3,215 72,980 80,342
28,650 24,245 12,410 3,680 68,985 73,167
18,770 17,345 17,070 4,650 57,835 86,129
26,650 12,475 12,035 3,185 54,345 60,335
16,395 18,285 11,520 2,690 48,890 53,175
17,755 16,420 5,215 1,275 40,665 48,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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