AoeStats
← Martimoc

Arena

509336477Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
747
+15
🇨🇳 Franks · China
729
+16
700
+17
🇫🇷 Burgundians · France
683
+18
🇮🇹 Danes · Italy
804
-20
🇹🇷 Franks · Türkiye
803
-20
🇩🇪 Turks · Germany
666
-14
🇸🇰 Persians · Slovakia
603
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,750 10:09 15:46 29:16 ⛏ Fast Castle
26 1,223 11:53 18:13 30:57 ⛏ Fast Castle
21 988 14:10 20:54 37:45 ⛏ Fast Castle
15 722 12:25 17:10 31:04 ⛏ Fast Castle
11 528 13:04 18:07 35:37 ⛏ Fast Castle
10 487 10:51 16:38 34:32 ⛏ Fast Castle
10 445 12:48 17:07 31:23 ⛏ Fast Castle
8 392 12:42 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,500 24,650 12,275 5,650 60,075 72,748
24,835 11,035 11,945 1,655 49,470 57,284
20,090 10,050 11,205 2,250 43,595 62,020
15,745 9,460 9,565 1,630 36,400 41,546
16,925 10,490 5,030 1,950 34,395 42,473
13,110 9,985 2,655 2,065 27,815 34,906
8,300 9,085 6,430 755 24,570 26,428
4,730 3,580 150 1,405 9,865 13,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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