AoeStats
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Arena

509504157Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1175
+14
🇨🇳 Cumans · China
1171
+14
🇵🇪 Inca · Peru
1142
+15
🇲🇽 Italians · Mexico
1107
+16
🇧🇷 Burgundians · Brazil
1146
-16
🇧🇷 Persians · Brazil
1142
-16
🇧🇷 Turks · Brazil
1108
-14
🇧🇷 Vietnamese · Brazil
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,386 11:19 18:49 38:08 ⛏ Fast Castle
50 2,129 12:33 16:10 21:36 ◆ FC into Fast Imp
34 1,434 9:00 22:58 34:01 ⛏ Fast Castle
29 1,226 10:51 15:13 — ⛏ Fast Castle
25 1,074 11:35 15:22 29:37 ⛏ Fast Castle
23 976 10:55 17:30 31:29 ⛏ Fast Castle
22 937 9:50 13:49 28:34 ⛏ Fast Castle
19 782 12:39 19:01 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,420 18,215 11,540 350 59,525 73,086
26,780 11,540 16,285 950 55,555 62,665
20,455 15,255 7,405 5,600 48,715 59,264
13,840 23,255 8,895 2,260 48,250 61,111
22,920 15,410 7,040 2,250 47,620 52,704
14,445 25,620 3,860 2,230 46,155 50,213
22,370 8,910 12,895 850 45,025 58,110
11,875 8,140 5,325 455 25,795 29,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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