AoeStats
← Chigüiro

African Clearing

510643133Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1797
+11
🇹🇷 Varangians · Türkiye
1762
+12
🇹🇷 Khitans · Türkiye
1742
+13
🇹🇷 Mapuche · Türkiye
1599
+18
🇦🇷 Malay · Argentina
1787
-18
1716
-15
🇨🇴 Spanish · Colombia
1594
-11
🇵🇪 Vietnamese · Peru
1574
-10
Player eAPM Actions Feudal Castle Imperial Opening
81 3,406 13:17 17:27 37:54 ⛏ Fast Castle
48 2,010 12:47 16:47 — ⛏ Fast Castle
44 1,863 13:04 16:54 37:47 ⛏ Fast Castle
43 1,797 11:29 15:08 — ⛏ Fast Castle
40 1,662 13:00 17:21 — ⛏ Fast Castle
34 1,445 11:57 30:24 — ⚔ Scout Rush
33 1,372 13:24 16:16 40:41 ⛏ Fast Castle
29 1,213 12:10 29:32 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,725 23,425 7,585 3,150 45,885 47,334
13,900 13,480 8,600 2,250 38,230 40,249
12,925 10,648 4,570 2,450 30,593 30,941
13,800 10,257 3,870 1,700 29,627 29,905
17,140 10,188 570 1,370 29,268 29,702
8,440 11,549 6,870 980 27,839 28,631
8,250 8,262 2,445 1,270 20,227 20,323
7,765 6,485 1,285 2,215 17,750 17,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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