AoeStats
← Chigüiro

Pilgrims

510237822Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 14m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
1715
+8
🇦🇷 Burgundians · Argentina
1663
+10
🇨🇴 Mongols · Colombia
1581
+13
🇧🇷 Mapuche · Brazil
1465
+16
🇺🇸 Cumans · United States
1600
-15
🇺🇸 Varangians · United States
1495
-11
🇺🇸 Shu · United States
1479
-11
🇺🇸 Bengalis · United States
1472
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 754 11:09 — — ⛏ Fish Boom
44 610 10:11 — — ⛏ Fish Boom
32 455 11:35 — — ⛏ Fish Boom
32 451 11:34 — — ⛏ Fish Boom FC
30 427 10:00 — — ⛏ Fish Boom FC
29 403 11:07 — — ⛏ Fish Boom FC
28 399 10:51 — — ⛏ Fish Boom
27 380 11:46 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,599 200 100 6,274 6,394
2,250 2,850 315 200 5,615 5,417
1,800 2,998 365 100 5,263 5,322
1,750 2,779 345 225 5,099 5,273
2,550 1,735 320 100 4,705 4,889
1,650 2,667 260 105 4,682 5,047
2,130 2,085 250 105 4,570 4,186
1,925 1,866 100 225 4,116 4,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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