AoeStats
← Chigüiro

Lombardia

509771593Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 14m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1599
+14
🇦🇷 Armenians · Argentina
1593
+14
🇨🇳 Magyars · China
1587
+14
🇹🇷 Danes · Türkiye
1567
+15
🇺🇸 Mongols · United States
1657
-18
🇨🇴 Celts · Colombia
1569
-15
🇵🇪 Saracens · Peru
1497
-12
🇲🇽 Khmer · Mexico
1480
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,033 10:18 — — ⛏ Fast Castle
52 749 8:06 — — ⚔ Scout Rush
49 701 12:34 — —
41 587 9:04 — — ⚔ M@A Rush
41 586 10:33 — —
34 485 8:02 — — ⚔ Scout Rush
33 472 8:39 — — ⚔ Archer Rush
31 446 10:32 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,775 1,689 250 85 4,799 4,756
2,690 1,610 50 0 4,350 4,864
2,615 1,465 215 0 4,295 4,661
2,625 1,007 250 0 3,882 3,898
2,190 1,590 50 0 3,830 4,656
2,105 1,456 50 0 3,611 4,759
1,750 1,180 50 185 3,165 4,315
1,770 1,043 275 0 3,088 3,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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