AoeStats
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MegaRandom

509735730Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1524
+17
1513
+17
🇦🇷 Turks · Argentina
1510
+18
🇵🇪 Georgians · Peru
1500
+18
🇹🇷 Burgundians · Türkiye
1606
-20
🇨🇴 Teutons · Colombia
1583
-19
🇭🇺 Sicilians · Hungary
1511
-16
🇩🇪 Huns · Germany
1481
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,340 10:17 22:52 36:45 ⚔ Archer Rush
41 2,640 10:13 24:44 39:15 ⚔ Scout Rush
41 2,646 10:18 24:16 44:01 ⚔ Archer Rush
40 2,560 9:17 19:53 38:11 ⚔ Scout Rush
39 2,479 11:53 16:14 34:43 ⛏ Fast Castle
35 2,229 10:39 23:18 40:11 ⚔ Scouts into Skirms
34 2,210 10:39 18:22 38:01 ⛏ Fast Castle
25 1,578 10:21 15:00 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,615 21,773 46,950 3,900 130,238 136,066
45,315 25,754 32,190 2,445 105,704 114,768
45,385 20,692 14,070 6,125 86,272 93,323
39,335 27,469 17,170 1,875 85,849 87,311
40,080 15,858 22,355 6,865 85,158 87,676
35,625 20,619 18,875 5,780 80,899 85,683
19,760 30,217 25,320 2,545 77,842 95,256
32,175 28,452 12,950 1,140 74,717 82,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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