AoeStats
← Chigüiro

Lombardia

509733072Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 12m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1706
+19
🇦🇷 Mongols · Argentina
1699
+19
🇦🇷 Bengalis · Argentina
1663
+21
🇦🇷 Georgians · Argentina
1583
+23
🇦🇺 Varangians · Australia
1887
-25
🇹🇷 Britons · Türkiye
1855
-24
🇨🇿 Dravidians · Czechia
1725
-19
🇨🇴 Hindustanis · Colombia
1597
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 753 10:13 — —
60 744 8:16 — — ⚔ Scout Rush
58 720 8:46 — — ⚔ Scout Rush
58 714 8:28 — — ⚔ Scout Rush
50 616 10:59 — —
49 601 8:57 — — ⚔ Archer Rush
45 551 11:09 — —
40 489 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,105 1,548 50 0 4,703 4,513
2,100 1,343 365 0 3,808 4,286
2,455 909 50 0 3,414 3,647
2,170 1,130 50 0 3,350 3,592
2,100 1,174 50 0 3,324 4,400
2,000 744 0 0 2,744 3,565
1,750 883 50 0 2,683 3,788
1,650 795 50 0 2,495 3,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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