AoeStats
← Chigüiro

Black Forest

509234074Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1829
+5
1745
+8
🇦🇷 Varangians · Argentina
1414
+19
🇪🇸 Lithuanians · Spain
1369
+21
🇻🇳 Maya · Vietnam
1596
-16
🇨🇴 Lithuanians · Colombia
1525
-13
🇧🇷 Teutons · Brazil
1492
-12
🇧🇷 Sicilians · Brazil
1487
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,274 12:56 16:41 32:36 ⛏ Fish Boom FC
44 1,843 11:25 15:27 35:30 ⛏ Fish Boom FC
43 1,808 11:16 15:33 34:04 ⛏ Fast Castle
42 1,758 10:33 14:46 — ⛏ Fast Castle
41 1,710 13:45 25:57 36:25 ⚔ Archers into Fish Boom into Towers
32 1,321 10:46 14:44 32:35 ⛏ Fast Castle
26 1,064 10:44 29:25 35:34 ⚔ Tower Rush
22 912 15:42 25:30 35:58 ⚔ Drush into Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
27,015 11,645 18,320 1,195 58,175 64,053
27,570 16,405 10,325 2,635 56,935 62,336
21,035 20,905 8,275 1,600 51,815 55,518
17,975 16,323 4,435 2,225 40,958 44,303
13,215 13,493 6,195 2,660 35,563 39,421
13,605 11,052 5,810 2,395 32,862 35,768
13,515 12,010 5,240 790 31,555 33,925
6,985 4,198 1,100 2,910 15,193 16,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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