AoeStats
← Chigüiro

Oasis

509232608Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1824
+5
1738
+7
🇦🇷 Varangians · Argentina
1395
+19
🇪🇸 Maya · Spain
1348
+21
🇻🇳 Persians · Vietnam
1543
-14
🇨🇴 Tatars · Colombia
1540
-15
🇲🇽 Varangians · Mexico
1496
-12
🇹🇼 Dravidians · Taiwan
1450
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 374 — — —
69 367 — — —
66 352 — — —
60 320 — — —
54 290 — — —
50 268 — — —
46 246 — — —
43 230 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 171 0 0 1,171 1,014
900 225 0 0 1,125 1,181
800 175 0 0 975 950
750 125 50 0 925 988
750 150 0 0 900 1,096
750 125 0 0 875 856
650 150 0 0 800 729
550 125 0 0 675 735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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